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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.
The story of 9
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The story of 9

(1)
Introduces pupils to the number 9. Pupils follow a character through a story where she finds nine of every item. Pupils then learn how to correctly form the number 9, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 1
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The story of 1

(1)
Pupils follow a character through a story where she finds one of every item. Pupils then learn how to correctly form the number 1, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: • to use mathematical language in the correct context • to begin to recognise numbers • to begin to match numbers to sight and sound
Nursery rhymes
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Nursery rhymes

(3)
Learn some nursey rhymes. Pupils listen to and sing along with some popular nursery rhymes - Twinkle, Twinkle Little Star, The Grand Old Duke of York and Baa, Baa Black Sheep. They then complete activities based on the characters and events of the nursery rhymes they have heard.
Let's look at chapels
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Let's look at chapels

(2)
A range of art videos and interactive activities based on the work of Cefyn Burgess and his work on chapels.The pack looks closely at lines and shapes and includes interactive activities that allow pupils to consider the diferent shapes that make up the chapel and then go on to collage their own chapel. With thanks to UWIC Press for permission to use the Let's Look videos http://www.uwicpress.co.uk/primary-design-c-8.html
The Zoo
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The Zoo

(1)
Identifying animals that live in the zoo helps to develop pupils' understanding of what a zoo is and what animals can be found at a zoo. Some activities will develop and reinforce mathematical knowledge and vocabulary. Pupils will have opportunities to sort and classify. The final screen teaches pupils the rhyme Young Macpherson had a zoo, which is sung to the tune of Old MacDonald. A number of worksheets are also provided to reinforce the whiteboard activities.
Easter
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Easter

(1)
Interactive activities for whiteboard or computer on the Easter story and how Christians celebrate Easter today. Activities are differentiated at various levels. They include an electronic version of the Resurrection story, discussion topics on the meaning of Easter, matching and sequencing activities, multiple choice question games, creating nativity pictures, matching pairs games and jigsaws.
Let's look at fruit monsters
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Let's look at fruit monsters

(1)
Art videos and interactive activities based on the work of Alison Mercer. The pack looks at colours and fruit and includes an interactive activity that allow pupils to create a wax resist painting. Thanks to UWIC Press for Let's Look videos http://www.uwicpress.co.uk/primary-design-c-8.html
The building game
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The building game

(1)
This lesson introduces pupils to shapes and patterns. There are a series of activities, all of which test pupils’ ability to place shapes in a particular order. Pupils will also learn to differentiate between colours. The lesson can be simulated in the classroom using building blocks.
Cars, vans and lorries
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Cars, vans and lorries

(1)
Look at cars, vans and lorries. designed to teach pupils about positioning and patterns. Users are given coloured cars, vans and lorries and asked to group them in different ways. Then, using basic maps and plans, pupils are invited to move vehicles from one place to another. They are encouraged to think about how to plan and chart journeys and how to give directions to others.
The story of 6
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The story of 6

(2)
Learn all about the number 6. This activity introduces pupils to the number 6. Pupils follow a character through a story where she finds six of every item. Pupils then learn how to correctly form the number 6 and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The Prodigal son
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The Prodigal son

(2)
This is a vocal resource with six songs following the story of the Prodigal Son, you can sing the song with the interactive screens, download a SCORCH copy of the music and a WORD copy of the lyrics. This resource has been created to promote vocal activities from the Foundation Stage through to KS2. The resource has been designed in a manner suitable for the teacher to introduce or to be used independently by the pupils
Saint David’s Day Song
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Saint David’s Day Song

(1)
On March the first 2005 Gwenno Dafydd was taking part in the National St David’s Day Parade in Cardiff and ringing a heavy bell similar to the bells used by Saint David. She had a flash of inspiration and decided that a fitting song was needed to celebrate the occasion. At the first opportunity Gwenno wrote the words and her musical partner Heulwen Thomas composed the tune.
The story of 7
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The story of 7

(1)
Introduces pupils to the number 7. Pupils follow a character through a story where she finds seven of every item. Pupils then learn how to correctly form the number 7, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 4
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The story of 4

(0)
Learn all about the number 4. This activity introduces pupils to the number 4. Pupils follow a character through a story where she finds four of every item. Pupils then learn how to correctly form the number 4, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
Crwban Bach - Tebyg
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Crwban Bach - Tebyg

(0)
Cyfres o storïau llun electronig i’w defnyddio gyda phlant ifanc. Ceir hefyd fframiau stori ar gyfer yr athrawon. Gyda’r storïau ceir pedwar gweithgaredd lle mae angen cymorth ar y Crwban Bach i ddatrys sawl problem. Mae’r gweithgareddau hyn ar gael yn Flash a PowerPoint. Cyfres o storïau llun electronig am y Crwban Bach ynghyd a gweithgareddau a fframiau stori.
Vehicles - Video
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Vehicles - Video

(0)
This resource investigates aspects of different vehicles and how it is important to design the vehicle to match the needs of the person who will be using it. Video demonstrations offer different techniques for attaching wheels and axles. For more materials relating to this resource, please visit the NGfL site, linked below.
Cerbydau - Fideo
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Cerbydau - Fideo

(0)
Mae'r adnodd hwn yn ymchwilio i agweddau o wahanol gerbydau a sut mae&'n bwysig dylunio&';r cerbyd fel y bydd yn diwallu anghenion y person a fydd yn ei ddefnyddio. Mae arddangosiadau fideo'n cynnig gwahanol dechnegau ar gyfer cysylltu olwynion ac echelau.
Let's look at funny tops
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Let's look at funny tops

(0)
A range of art videos and interactive activities based on the work of Morgen Hall. The resource includes interactive activities that allow pupils to create their own funny tops.With thanks to UWIC Press for permission to use the Let's Look videos http://www.uwicpress.co.uk/primary-design-c-8.html